AI Insights · Timothy · April 2023
Top 5 High Fantasy Games Performance in the United States - Q1 2023
Discover the performance of the top 5 high fantasy games in the U.S. during Q1 2023, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 high fantasy games in the United States showed varied performance metrics across weekly downloads, revenue, and active users. Below is a detailed analysis of each game's performance.
Coin Master from Moon Active experienced a steady weekly revenue trend, peaking at approximately $6.4M in late December and fluctuating between $5.2M and $5.9M through March. Weekly downloads saw a downward trend, starting at 213K in late December and ending at 160K in late March. Weekly active users showed slight fluctuations, peaking at 967K in early February and ending the quarter at 839K.
Evony by TOP GAMES INC. generated a consistent weekly revenue around $4.2M in late December, with a minor dip to $3.4M in mid-March before climbing back to $4.2M by the end of March. Weekly downloads displayed a declining trend, starting at 159K in late December and ending at 93K in late March. Weekly active users also showed a downward trend, peaking at 710K in late December and dropping to 592K by the end of March.
Clash of Clans, developed by Supercell, saw its weekly revenue start at $4.8M in late December, followed by fluctuations, with a high of $4.9M in late January and a low of $2.6M in mid-March. Weekly downloads remained relatively stable, averaging around 100K throughout the quarter. Weekly active users remained robust, peaking at 7.5M in early February and maintaining a steady count around 7.4M by the end of the quarter.
Genshin Impact, published by COGNOSPHERE PTE. LTD., showed significant fluctuations in weekly revenue, peaking at $5.3M in early February and dropping to around $1.0M in mid-March. Weekly downloads mirrored this volatility, starting at 136K in late December and ending at 86K in late March. Weekly active users also showed a variable trend, peaking at 1.4M in late December and stabilizing around 1.1M by the end of the quarter.
RAID: Shadow Legends from Plarium Global Ltd saw weekly revenue start at $3.6M in late December, with fluctuations leading to a peak of $3.0M in late March. Weekly downloads showed minor variations, starting at 60K in late December and ending at 46K in late March. Weekly active users remained relatively stable, peaking at 226K in late January and ending at around 187K by the end of the quarter.
For more detailed insights and data on these high fantasy games, visit Sensor Tower.